SPEAKEASY 


SOFTWARE 
— Se 


Fan ae 


BOX 1220 
KEMPTVILLE, ONTARIO, CANADA 
K0G 170 


FINANCIAL ANALYSIS) â„¢ 
A Tutorial 


An interactive learning cassette with chapters on Risk, Short- 


term and Intermediate-term Financing, Financial Statements, 
and Key Business Ratios. The user is then put into the 
position of having to use these concepts by playing the 
Meany Manufacturing Business Game. 


TRANSACTIONAL ANaLYsis 7â„¢ 
An Introduction 


An introduction to T.A. - a system for undertanding human 
behaviour. Chapters include: You As A Person, Stroking, 
Trangactions, Are You Listening?, The Balancing Game. This 
interactive learning cassette will help you gain a better 
understanding of why you get along with some people and not 
with others and may give you a better understanding of 


yourself! 


WARLORDS 


by 


SPEAKEASY SOFTWARE LTD. 


SPEAKEASY SOFTWARE LTD. 


BOX 1220 
KEMPTVILLE, ONTARIO KOG 1J0 


INTRODUCTION 


It is the ancient kingdom of Nerd, during the time of 
Great Darkness. King Melvin has died without an heir and 
the kingdom has fallen into the hands of four powerful 
WARLORDS. Nerd is a lost land, cut off from any other 
civilization by great mountains where, it is said, the dead 
live in the perpetual mists. In the great valley that is 
Nerd itself, there are savage areas where one ventures at 
one's great peril. ‘The Black Forest of Urm is the preserve 
of the phantoms and terrors of the night. Creatures, they 
say, live there that never see the sun and, if you are so 
bold to be near the edge of the Black Forest, you can hear 
them gnawing the bones of their victims. 


Across the plain, and to the north of the capital city, 
is the Swamp of Toxis Solanis. It is written that in the 
Reign of Leopold the Brave, a great army was completely 
swallowed up by the brackish muck of Toxis Solanis. The 
Magician Aedipios says that there is a way through the 
Swamp but it is known only to him. And it is common know- 
ledge that Aedipios himself was born in the Swamp. (It is 
rumored that his mother was a salamander, but one never 
says so aloud, lest one be given a hump upon the back!) 


The capital city, Rascallion, is an enchanted place 
- full of delights and all the wonders of the known world. 
There is a great marketplace, where all is shimmering phos- 
phorescence and music. For four pence, one can purchase a 
flying obolus or trade his lunia plants for sweet wine. 
Indeed, it is a city of great wealth and he who controls 
Rascallion may well ‘be King someday! 


In the four corners of the country, in the shadows of 
the Mountains, are the great castles of the WARLORDS. These 
WARLORDS cast a heavy yoke on the serfs of the countryside, 
who are taxed to support their evil armies, It was said 
that Leopold came to liberate the Nerds, and as Lord of the 
poor, he raised his vengeful arm and created the chaos in 
which the WARLORDS were swallowed. He made himself master 
of the sovereign power and brought a time of peace and joy. 
And so it was, for many moons, unto the time of Good King 
Melvin. 


Alas, as you know, Melvin is dead. 


It is a time of dragon! Listen to the songs of those 
who bathe eternally in the shadows of the underworld. You 
will understand their language, for their blood is your 
blood. It is time for the GAME OF WARLORDS. 


INTRUCTIONS 


NUMBER OF PLAYERS: 2 to 4 
OBJECT OF GAME: To eliminate your enemies and become King! 
MILITARY CAMPAIGNS 


The computer will randomly determine the number of 
battle turns per campaign. Each WARLORD will have the same 
number of turns per compaign but within each turn, players 
will be randomly selected. 


Each player can enter only one troop order per turn. 
A troop order takes the form of moving a specified number 
of divisions from one board position to an adjoining board 
position. However, some spaces are difficult to occupy 
e.g. forests, swamps, mountains, and any army trying to 
move through those spaces may be penalized. Disaster may 
strike and cut troop strength. On the other hand, it may 
be worthwhile to take these risks to gain a tactical 
advantage. 


BATTLE 


When two armies try to occupy the same space, battle 
occurs! The relative strengths of the two armies are cal- 
culated on the basis of various battle factors, and the 
losing army is destroyed. The winner may also suffer a 
loss. For example, 3 divisions defending a castle will 

have a greater defensive strength than 3 divisions in the 
open countryside. Players will gain a sense of these battle 
factors from playing the game. 


‘TAXES 


At the end of a military campaign, the computer will 
calculate each WARLORD'S tax revenues. Each board position 
that a WARLORD holds at the end of a campaign has a tax 
factor based on the space's population. Obviously, each 
player will want to control those spaces that give him the 
greatest tax base, without leaving him in too vulernable 
a position. 


NEW TROOPS 


Players can only raise new divisions with tax revenues. 
If a WARLORD has saved tax money from previous tax periods, 
then he may spend that treasury money to raise troops in 
any space that he occupies. On the other hand, if he uses 
current tax money to raise troops, they must start from his 
castle. Obviously, troops raised with treasury money have 
a military advantage since thay can be placed in a variety 
of spaces. Alas, while a WARLORD is saving his taxes in 
his treasury, his enemies may be building up their armies! 


DESTROYING YOUR ENEMIES 


If one WARLORD captures another WARLORD'S castle, he 
wins all of that WARLORD'S treasury, which is automatically 
added to his own treasury. The WARLORD who loses his castle 
is eliminated from the game ant his troops destroyed! 


FATE 


From time to time, natural and unnatural events may 
occur which will affect various aspects of the game. You 
should be prepared for anything from a bumper crop to the 
Black Death! 


or 

Play until someone is KING ~- that is, when all his 
enemies have been destroyed or until they surrender and 
concede the game. 


ADDITIONAL INSTRUCTIONS for COMMODORE PET 


FR RIK KK KKK KK KER KEE KK RK KE KKK ERK EERE RRR EEK 


THE GAME BOARD..is 7x7 spaces. Each space 
may take the following forms: 
a) C92 

4 
The "C" stands for castle.The middle number 
is population.The number to the right..2.. 
is the Warlord number,denoting ownership. 
The number underneath..4..is the number of 
divisions(armies) at this space. 


b) S3 or For L 

6 
The “s","F","L" stand for Swamp,Forest,Lake. 
The swamp belongs to Warlord3 and there are 
six armies at that space.There is no popu- 
lation number because no one lives in these 
places. 


ec) 3 or 24 

9 
If you see a number alone like "3", it means 
that this is open country with a population 
count of 3. The second set of numbers means 
open country with a population of 2,owned 
by Warlord4, who has 9 divisions there. 


a) T5 or x91 

a5 
"tT" stands for town and the population in 
this case is 5. X is for the Capital and here 
it is owned by Warlordl,who has 15 divisions. 
The population is 9. 


THE MORE POPULATED SPACES YOU OWN-TEE MORE 
TAXES YOU GET.MILITARY ADVANTAGE IS ANOTHER 


MATTER. 
ROR RR RRR RR II RR IRR KR KK RRR RK KKK RRR KERR RRR A 


RANGE OF MOVEMENTS....you may move from any 
space you own to any touching space. The 

computer will not let you make a wrong move. 
You will not be allowed to move into a Lake. 


Other SPEAKEASY SOFTWARE cassettes available from your 
Computer Store include: 


BULLS AND BEARS â„¢ 


"the microcomputer game of high finance" 
\ 


If you missed all the excitement of the CRASH of 29 don't 
despair. BULLS AND BEARS brings it all back. 


Are you a clever speculator . . . or an astute chairman of a 
powerful corporation . . . can you master the stock market - 
outwit your fellow players? BULLS AND BEARS may be played 
by up to five players and your computer will be your banker 
and stock ticker. Easy to play, this game will challenge 
you time and time again. How many shares should you buy. . . 
when should you sell . . . what will the earnings per share 
be next year . . . how many production units can your company 
afford . , . will you be the victim of a take-over attempt? 
ay be your only chance to make a fortune . . . but 
+ + + be a good sport when you lose. After all it is 
only money. 


-and- 


mrcrorrivra â„¢ 


WHAT HAPPENED ON NAPOLEON'S WEDDING NIGHT . . « 
IN STAR WARS, WHO WAS THE LEADER OF THE STORM TROOPERS . . . 

WHAT DO JUMBO AND TRIGGER HAVE IN COMMON , . , 

i i 

The answers to these and dozens of other weird, wonderful 
questions are found in MICROTRIVIA. Match your wits with 
RALPH THE TRIVIAL COMPUTER and then, when rendered witle: 
inflict the same fate on your unsuspecting friends. 
Speakeasy's MICROTRIVIA is certain to make them feel 
totally inadequate. 


WARNING . . . DO NOT LET YOUR CHILDREN PLAY - THEY WILL 
CERTAINLY KNOW MORE THAN YOU. 


MICROTRIVIA is not a serious, educational simulation 
designed for Ph.D. candidates and is best played at a 
party, along with plenty of good food and drink. All 
kinds of famous people have not played MICROTRIVIA. 
PRESIDENT CARTER has not played MICROTRIVIA. BOBBY ORR 
has not played MICROTRIVIA. 


wartorps â„¢ 


by 


SPEAKEASY SOFTWARE LTD. 


Copyright 1978 


SPEAKEASY SOFTWARE LTD. 
BOX 1220 
KEMPTVILLE, ONTARIO KOG 130